Futuremark Will Release A Benchmark For Raytracing Performance
After the announcement of real-time raytracing rendering techniques in DirectX 12 by Microsoft, plenty of news about this new rendering technique started showing up. There’s a lot of attention for raytracing, as it allows more realistic lighting effects and should, in theory, make photorealistic games possible.
Nvidia has announced their own RTX raytracing technology, although it will be widely available as a part of DirectX 12 as well. Upcoming Nvidia and AMD graphics cards will fully support raytracing, and current models offer limited support as well.
Futuremark, known for its tech demos and more importantly for its benchmarking software, has announced that they’re working on a new version of the popular 3DMark suite with a built-in DirectX Raytracing test. The company aims to release this updated version before the end of the year.
The company states in a press release that they’ve been working on using the DirectX Raytracing technology in combination with existing rendering techniques to render accurate reflections of dynamic objects and environments. Raytracing ensures that all reflections are being shown in the correct perspective, something that was impossible before.
Futuremark also reiterates that raytracing isn’t a new technology, but the amount of horsepower it required was just too much for a long time. Newer GPU’s are fully able to take advantage of this technique and will be able to render in real-time.
A tech demo showcasing the possibilities of Futuremark’s raytracing test has also been released, although the company didn’t want to share which GPU is used in order to achieve these results. Chances are that this demo will make its way into the final version of Futuremark 3DMark.