Nvidia Unveils Multi-Player VR Technology
Nvidia’s GPU Technology Conference 2017 began during the week and the company has unveiled a few really exciting products. One of the most interesting is a new technology that aims to make VR multi-player easier to use.
As of right now, the prototype is currently unnamed, but we do have some details about it. It is powered by 4 of Nvidia’s Quadro P6000 GPUs where each GPU runs on its own virtual machine. The system makes use of HTC/Valve’s Lighthouse system which allows it to track movement and project the same virtual space as the other four headsets.
While this has obvious implications for gaming, Nvidia is confident that this technology can be useful for other things such as training soldiers and emergency first responders.
Tom Kaye, a senior solutions architect at NVIDIA had said that the possibilities are endless. With things such as multiple templates, clone on boot and remote rebuilds (remote management and reliability features), we might be able to see system builders creating robust, multi-user VR appliances.
Aside from the multi-player aspect of this hardware, the portability is a major factor as well. Nvidia is hopeful that this will help provide a strong foundation for VR arcades to emerge in malls, movie theaters and similar venues.
As of right now, this is only a prototype, but we should learn more at the conference this week.
Eric is an avid tech junkie, gamer, and comic fan. When he's not working on his PC, you'll find him at your local comic book shop.