Nintendo Explains The Reasoning Behind Charging For Online Services
One of the more disappointing aspects of the Nintendo Switch is that, unlike with the Wii and Wii U, the system’s online service would not be free. Instead, users will have to pay a monthly fee in order to use play games online. This change of service was announced in January of last this year and, understandably, a lot of people are disappointed.
Aside from the fact that they are now going to be charged for what was a previously free service, there is also quality-control issues. Nintendo’s online service has never been particularly good so many people are going to be wary of paying for the service. However, Nintendo executives Shinya Takahashi and Yoshiaki Koizum sat down for an interview with Japanese gaming magazine Famitsu where they pledged that the increased costs of their online service would also result in higher quality.
The interview was originally conducted in Japanese, but Everything Nintendo has translated the article into English so we can get a better idea of what the future of Nintendo’s online service will be like. They started to charge for the online service and stated that customer service was a concern. There are costs associated with providing new services and maintaining those services that have never been offered before. They’re working on all aspects of the system to launch in the fall of 2017 with details to come later.
Takahashi’s rationale does make sense. After all, providing stable servers, quality matchmaking, voice chat, and other online features isn’t cheap. However, it remains to be seen whether or not Nintendo will be able to deliver on their promises and whether or not consumers will be willing to spend the money on a company whose previous online offerings have been rather barebones.
Eric is an avid tech junkie, gamer, and comic fan. When he's not working on his PC, you'll find him at your local comic book shop.