Documents Reveal That Xbox One Project Scorpio Will Not Use ESRAM
We have some new information regarding the specs of Microsoft’s Project Scorpio.
One of the biggest pieces of news is that, unlike previous incarnations of the Xbox One, Project Scorpio will not be using ESRAM. While extremely fast, ESRAM was not without its faults. Developers claimed it made the hardware more difficult to develop for and was responsible for performance issues. That being said, the report also cautions developers that they will still need to develop titles with ESRAM in mind because there will be no Project Scorpio exclusives.
The report also gave us a few more details regarding Project Scorpio’s specs. It will feature a six teraflop GPU with speeds roughly 4.5 times as fast as the Xbox One. The document also says that the GPU will feature delta color compression.
Microsoft also discussed several features that could be used to improve performance while maintaining graphical fidelity such as half-resolution and sparse rendering. In the document, Microsoft claims that a half-rendered effect running a 1080p with a 4k buffer will look as good as an Xbox One game running at 900p.
Beyond that, documents didn’t give us too many details regarding the hardware’s specs, but with an expected release date around the 2017 holidays, we should get more details in the coming months.
Eric is an avid tech junkie, gamer, and comic fan. When he's not working on his PC, you'll find him at your local comic book shop.