Project Scorpio Won’t Compete PCs, Will Have Console Price Point
Ever since the launch of the PS4 Pro, people have been waiting to hear more about Project Scorpio, which was claimed to be the most powerful console ever made. This statement was made at E3 2016 and months later there is still not much that we know about the upcoming gaming console.
The Project Scorpio is supposed to have 6 TFLOPs of computing power, unlike any console that we have seen so far and this is significantly more than the PS4 Pro.
Looking at how the PS4 Pro can render games in 4K, it will be interesting to see how well Project Scorpio can do. Phil Spencer has come forward to make it clear that Project Scorpio is a console and it will be priced accordingly.
He has made it very clear that this upcoming console will not be competing against the PC. While Sony might have its eyes fixed on competing with the PC master race it seems like Microsoft is more sensible and knows that the console platform will remain a step or two behind the PC no matter what they do.
Here is what Phil Spencer had to say about Project Scorpio:
When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point.
Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.
What do you think about Project Scorpio and all the power that it has to offer?