AMD On DirectX 12 Multi-GPU Frame Pacing In Next Gen Games
DirectX 12 has not brought much of a performance improvement. At least not as much as we had expected. There might be more to this new API than what we think. AMD talks about DirectX 12 Multi-GPU performance and how the new API could help solve the problems that we faced in the past when trying to game with two or more GPUs in play at the same time.
Here is a talk from AMD Senior Manager, Product Marketing, Scott Wasson, regarding the future of DX 12 as well as DirectX 12 Multi-GPU performance.
With a driver update, AMD is bringing DirectX 12 multi-GPU frame pacing to the table. This will be featured for the next-gen games. This will work without stuttering in the game engine, which we can see happen today if you game off of a multi-GPU configuration. In simple terms, this allows the GPUs to coordinate with one another allowing them to divide the workload. This way each GPU knows which frame it is supposed to pace. The end result is a smooth animation.
Although hardware has an important role to play here, the company has proved that providing software support in the form of driver updates is half the game. If you have a multi-GPU configuration and want to take advantage of this new feature then you can check it out here.
It is too early to be sure but AMD could be on to something here. We will find out as more and more people give this feature a try. You should give it a shot as well and see how it works out for you. I assume that different setups will have different results and it will take some time to fine tune the bugs.
What do you think about the DirectX 12 multi-GPU frame pacing that AMD has introduced?