AMD Is Actively Promoting Vulkan API for Strategic Reasons
The Vulkan API although a long way from being complete is being promoted by AMD openly. There is a good reason behind this support.
We have seen that the Vulkan API works considerably better with the AMD GPUs. The benchmarks showcase the AMD RX 480 and GTX 1060 running Doom with the Vulkan API. The AMD GPU surpasses the Nvidia competitor even though, considering the fact that it is cheaper than the competition.
The Vulkan API is brought to you by the same people behind OpenGL, the Khronos Group. The API is gaining quite a bit of momentum, so to speak.
AMD’s Radeon Technology Group recently celebrated their first birthday and the big boss, Raja Koduri said that they support the Vulkan API and that the company is working with developers in order to bring Vulkan to their products as well.
Although Vulkan is a long shot but in the long run, this could help AMD. AMD has been working with game developers and studios in order to match the competition and keep up with Nvidia when it comes to DX11 and DX12 rendering. Vulkan, on the other hand, could be of great use if more developers choose this API over the other options out there.
Whether or not game developers choose this API is up to them at the end but we have seen what AMD GPUs are capable of when working alongside Vulkan API. Team red fans, I am sure would want more game developers to develop games for the Vulkan API.
Vulkan is still a long way from becoming a primary AAA title API and if you talk about Doom, it still works on the OpenGL. If you are not one to tinker with advanced setting then you can go with the default API instead.