Rise Of The Tomb Raider PS4 Version Locked To 30FPS
Rise of the Tomb Raider is finally coming to PS4 after a year’s ‘exclusivity’ in the form of a 20th anniversary edition which will contain all the previously released DLCs for the game as well as some new ones. The folks over at DigitalFoundry recently got a chance to try out the game during Gamescom 2016 and they have shared some interesting details about the technical aspect of the game.
While developers Crystal Dynamics had previously talked about the possibility of going beyond 30 frames per second for the game, it seems as if that might not actually happen as the gameplay preview seems to be locked at 30FPS. It is a bit surprising since the Definitive Edition of the 2013 Tomb Raider managed to go beyond 40 frames on PS4 but perhaps developers decided to lock it down to 30 just in case there are some frame issues.
The good news however is that the game renders at a native 1080p resolution instead of dynamic giving images a great quality.
Considering that the game is coming out in October, a month after the expected announcement of PS Neo console, it is possible that another port for the game with same resolution and higher frames might be announced for it.
Another issue that was prevalent in the Xbox One version of the game was a pretty significant input lag which prevented precise aiming in some situations. The PC and Xbox 360 version of the game didn’t suffer from that issue and it seems like the PS4 one doesn’t either. Seems like Nixxes, who are helping Crystal Dynamics develop this port, are using their years of porting expertise in the right direction.
It is interesting to note that the analysis comes from the map used in Endurance Co-op mode, which resembles the Soviet Installation area in the singleplayer of the game. So in areas with a lot of vegetation and water like Geothermal Valley, the frames might actually drop below 30.
Rise of the Tomb Raider: 20 Year Celebration edition is scheduled to release on October 11th and includes support for PS VR as well. How the game performs in VR remains to be seen.
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