Watch Dogs 2 Highly Optimized for AMD GPUs, Unveiling Expected at E3 2016
Ubisoft recently took the stage at AMD’s Capsaicin event at GDC 2016 and confirmed Watch Dogs 2, with the announcement that the sequel to the 2014’s third-person stealth shooter will support the newest DirectX 12 graphics API. The French video game publisher however did not talk about what kind of improvements should we expect from Watch Dogs 2’s DirectX 12 integration.
That being said, AMD’s press briefing suggests that the sequel will be highly optimized for the chip maker’s hardware. Amidst recent releases of pro-Nvidia titles, it’s safe to say the red team will take this opportunity to boast the performance abilities of its graphics cards.
Especially, its Asynchronous Compute Engine built in GCN based GPUs, which is said to leverage DX12’s Async Shaders feature, improving performance by up to 46%.
Speaking of Watch Dogs, the original game from Ubisoft was plagued with various issues surrounding its launch date, downgrade allegations, broken code and more. Which resulted in Ubisoft suffering a major dent to its reputation. So we hope the developer will pump more time into the upcoming sequel – as it did with The Division – and ensure that it is a well-received game.
Watch Dogs 2 is expected to be in development for PlayStation 4, Xbox One, and PC, with Ubisoft rumored to officially reveal the upcoming title at E3 2016 this summer.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.