Rise of the Tomb Raider: DX11 vs. DX12 @ GTX 980 Ti Benchmark & Performance Comparison
Recently, Nixxes released the much anticipated DirectX 12 and VXAO patch for Rise of the Tomb Raider. Since the game also now features an in-game benchmark, folks over at GameStar have published a benchmark performance and graphics comparison of Rise of the Tomb Raider on PC with DirectX 11 vs. DirectX 12.
PC is set to maximum graphics settings – though a few options were disabled for better picture quality, such as motion Blur, Film Grain and Vignette Blur.
Test Rig: Core i7 firstname.lastname@example.orgGhz (stock), 16GB DDR3-2133, and a Palit Nvidia GeForce GTX 980 Ti Super Jetstream x2.
The benchmark results can be found at the end of the video.
Meanwhile, here’s the full official change log (Rise of the Tomb Raider update 1.0.638.8):
– Added support for DirectX 12
- DirectX 12 is a new advanced graphics API that on the right hardware can offer far better performance.
- For the best DX12 performance and stability please install the latest drivers for your GPU.
- For NVIDIA: http://www.nvidia.com/download/driverResults.aspx/99512/en-us
- For AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.aspx
– Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only)
– Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
– Fixed some HBAO+ and other Ambient Occlusion issues.
– Fixed motion blur problems in Stereoscopic 3D mode.
– A variety of other smaller optimizations, bug-fixes, and tweaks.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.