Hitman Gets DirectX 12 Treatment with AMD Async Compute Engines
AMD has partnered up with IO Interactive with the aim to make their forthcoming “Hitman” title utilize the Async Compute Engines (ACEs) – which is a unique DirectX 12 hardware found in AMD Radeon GPUs to better manage intense workloads.
Asynchronous workload processing reduces overall frame render time, thus offering an increased overall quality without compromising performance. With its inclusion in AMD’s “Gaming Evolved” program, Hitman will “feature top-flight effects and performance optimizations for PC gamers,” AMD boasts in today’s press release.
AMD said in a statement:
AMD is also looking to provide an exceptional experience to PC gamers with high-end PCs, collaborating with IO Interactive to implement AMD Eyefinity and ultrawide support, plus super-sample anti-aliasing for the best possible AA quality.
With on-staff game developers, source code and effects, the AMD Gaming Evolved program helps developers to bring the best out of a GPU. And now in 2016, Hitman gets the same PC-focused treatment with AMD and IO Interactive to ensure that the series’ newest title represents another great showcase for PC gaming!
We’re eagerly waiting for first DX12 benchmarks on Hitman, which is due to release on PC, PlayStation 4 and Xbox One on March 11.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.