Nvidia WaveWorks Improves Water Effects in War Thunder
Gaijin Entertainment and Nvidia have jointly demonstrated the new Nvidia WaveWorks technology, which is implemented in the Dagor Engine 4.0 used for development of the game War Thunder. The improved engine promises a realistic rendering of waves and water foam.
Nvidia WaveWorks is part of GameWorks, which includes necessary HairWorks for realistic portrayal of hair and fur. Now, it comes to water and its realistic rendering, with regard to oceans, seas, rivers and lakes.
The video published by Gaijin shows various GameWorks technologies that support the Dagor Engine 4.0. One of the most interesting of these technologies is a Physically Based Rendering, which processes complex calculations of light reflection from different materials such as wood, earth, leaves, metal, stone etc. to make them look more natural.
Later, the video shows water effects supported by Nvidia WaveWorks. These include “Wake Effect” showing the tank passing through the river, at which the foam is formed and then the waves more realistically lapping the seashore.
For increased realism, devs have also introduced larger destructible objects in the game demonstrated by a tank that fires at war ravaged buildings and crushes wall fragments, ruins, large structures and entire buildings that block its path.
Developers of the Dagor Engine 4.0 have assured that the NVIDIA Gameworks technologies in War Thunder “will be available for all users, even those with low-end computers whatever platform they are operating on.”
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.