Microsoft’s New Technology Can Turn Physical Objects Into 3D Models
Microsoft has plans to generate 3D models of physical objects, and it has already patented a method for this purpose.
Microsoft will use 3D incarnations of physical objects in games, 3D printing, and other projects.
In the video given below, PatentYogi breaks down the patented technology.
The patent describes the method in which the device will generate 3D models. To illustrate, a single depth camera is employed to scan physical objects from various angles.
Microsoft’s technique is different than other similar technologies, as it can capture objects accurately without requiring them to be placed on revolving plates.
Also, it can put the entire imaging focus on the desired object. Meaning, all the extra things in the background, or coming across the object, are not captured. This is because these extra objects don’t move in sync with the item to be captured.
Another advantage of this technology will be its ability to take images of those items that are usually not suitable for rotation on round table. Moreover, rather colorful and closer to reality 3D models can be produced with the patented method, thanks to its ability of capturing the surface patterns of the object.
According to TNW, Microsoft could use this technology “to scan items that a HoloLens user looks at, to allow them to digitally interact with their models, Minority Report-style.”
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Abubaker Zahoor writes on diverse topics with special interest in innovations, tech-ethics, and inter-and intra- organizational business relationships.