Rift Using Asynchronous Spacewarp Tech; Lower PC Specs Needed
Using the asynchronous spacewarp tech you no longer need a high-end PC as before. Now, the minimum specs have been brought down a notch.
VR technology has been in the market for some time now and it was only a matter of time before companies try to reduce the barriers to entry. We saw AMD’s budget VR-focused Radeon RX 480 coming to the market. It offered VR for the masses. It is safe to say that when the Rift came out the PC requirements were pretty high and not everyone could afford to have a PC that met the requirements and then go out and buy the equally expensive VR head gear. Now, things are changing.
Previously you needed an Nvidia GTX 970 equivalent and an Intel i5-4590 in order to get the Rift going but that was when the API was not using the asyncrhonous timewarp.
Using the asynchronous spacewarp tech, the company claims that you can use the Rift if you have an Nvidia GTX 960 or greater and an Intel i3-6100. This will allow many people to use the VR headset as the latest gen 10 series GPUs are out now. An Intel i3 is an entry level processor that gamers would have in their rigs, even though model AAA titles require a quad core CPU.
The asynchronous spacewarp tech enables smooth 90 hz to be pushed to the headset. There is some trickery behind this and it involves the gaps between FPS being filled in by the software but the company seems to be confident that this will work. But putting all that mumbo jumbo aside the fact of the matter is that now you can buy a VR ready PC in just $499. This now only includes desktops but laptops as well.
What do you think about this lowered barrier to entry using the asynchronous spacewarp tech?