Vulkan Next Will Bring Better Support For VR And Multiple GPUs
We have seen what Vulkan is capable of. We saw the RX 480 perform in Doom with Vulkan. We know that Vulkan support is not for every game out there and it is up to developers to decide whether they want to go with the API or not. But we do know that games with Vulkan support will give AMD mid-ranged GPUs will have a lot of advantage. Now we have news that Vulkan Next is also coming out.
The upcoming Vulkan Next is going to be big news for Linux, PC, Android and steam machines alike. Khronos Group recently talked about the Vulkan API and where it stands today and they showed off what they were working on. The company revealed that there was no major announcement for Vulkan, but they were working on something new which is Vulkan Next.
The following are the things Vulkan Next will bring better support for:
- Multiple graphics cards
- Virtual reality headsets
- Multi-view rendering
- Direct screen access
VR is changing how we experience content and the internet and it will play a huge role in the near future so it is no surprise that more and more companies are turning their attention towards VR and AR. We talked about the upcoming Intel headset as well as the Oculus Rift and HTC Vive. This upcoming Vulkan Next could bring major improvements to all these headsets.
Here are other key features of the Vulkan Next:
- Cross-process sharing
- Subgroup instructions
- Generalized render pass
- Sub pass dependencies
- Rigorous memory model
I know all this might not mean much to the everyday gamer but it will be loads for someone who works with game engines.
Specifications are still being worked on and things needed to be sorted out before this becomes an actual thing but it is safe to say that by the looks of things Vulkan Next has series potential.