Battlefield 1 to Have DirectX 12 Toggle & DX12 FireWorks, Alpha Build Runs Smooth At 5K
Battlefield 1, the next big installment in the popular series developed by DICE, is currently going through a closed multiplayer alpha phase that provides us with more details on its graphics settings and API. Its seems that the upcoming first person game will use the new DirectX 12 API however, it’s worth noting that the particular option is toggleable – at least for now.
EA DICE announced the DX12 support for its Frostbite engine about a year back. Although we haven’t heard anything official since then, the advanced graphics settings in the Battlefield 1 alpha build include an option to switch to the newest API, with the game still running in DirectX 11 by default.
According to latest reports from industry insiders, EA is working closely with AMD to bring something called “DX12 FireWorks,” which along with the chip maker’s Asynchronous Shaders feature should make Battlefield 1 one of the best looking games of the year.
AMD’s GCN architecture has built-in Async Compute Engine offering potential benefits to Radeon cards on DX12. Since the arrival of first DX12 benchmarks last year, AMD cards have shown significant boost in every DX12 ready title thanks to their AC Engine. Moreover, it will be interesting to see how the title performs on AMD’s new $199 Radeon RX 480 scheduled to launch tomorrow.
Digital Foundry recently posted a gameplay video of the Battlefield 1 PC version, showing the game running at 1440p with maxed out settings on Nvidia GeForce GTX 1080. According to the publication, they were able to scale the game up to 100% resolution, which works out to be around 5K, and the game was running smooth. That’s impressive isn’t it?
Battlefield 1 is set to launch in October in all regions on PC, PlayStation and Xbox One.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.