Oculus Does Away With Hardware DRM Checks For Oculus Rift
Oculus originally made a decision of not letting users play games exclusively released on its Oculus Rift to be played on other headsets such as HTC Vive.
It began with a Reddit user named CrossVR releasing a small tool called Revive. The Revive tool essentially allowed users to play Oculus Rift exclusive titles on headsets like HTC Vive. In order to prevent it, Oculus implemented a hardware DRM check which was bashed all over by the gaming community.
Eventually CrossVR also found a workaround for the hardware DRM check implemented by Oculus. This workaround by CrossVR, however, promoted online piracy which is why Oculus stepped up to remove these hardware DRM checks completely.
Following the removal of these DRM checks by Oculus, CrossVR also launched a new version of CrossVR that does not include the said workaround and thus does not facilitate piracy. Speaking of this, Oculus issued an official statement saying that protecting developer content is what will result in long-term success of Oculus Rift and VR industry in general:
We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the entitlement check. We won’t use hardware checks as part of DRM on PC in the future. We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content.
In relevant VR news, Microsoft recently announced its upcoming new console codenamed Project Scorpio. The console will enable developers to reach 90 Frames per Second in virtual reality games which is same as Oculus Rift and HTC Vive. Sony, on the other hand, is targeting 90 FPS with PSVR. To read up more, head over to the post!
From the looks of it, seems like Oculus will not be going with DRM checks in future, but who knows! What do you think of the decision? Let us know in the comments below!