Nvidia Releases VRWorks SDK Update; GTX 1080’s Power And Efficiency Is “Mind Blowing,” Says Epic
Nvidia has announced an update for VRWorks SDK, which adds support for Lens Matched Shading and Single Pass Stereo. These two are the new performance enhancing techniques that are derived from Simultaneous Multi-Projection (SMP) Engine, which was introduced with GTX 1080 and GTX 1070.
Nvidia also shared some developer quotes, who had pre-release access to these VRWorks and implemented on their games.
According to CCP Games CEO Hilmar Veigar Pétursson, the GTX 1080 promises the ultimate graphics card experience for EVE Valkyrie. He said they’re currently working to boost game’s performance and visuals, by “bringing NVIDIA’s new PASCAL VRWorks features” to their game.
According to Julian Reyes, lead VR producer for FUSION:
We took the performance headroom we gained by adding VRWorks technologies to Mars 2030 and we used it to bring new levels of immersion and realism to experience. Pascal’s increased performance will take presence inMars 2030 to a whole new level.
Epic Games Founder, Tim Sweeney, said that Epic have been working closely with Nvidia for over a decade, and they are accustomed to see constant growth in GPU rendering power and efficiency. “But we were still blown away by the performance and features of the GTX 1080,” Sweeney noted.
He further said:
We took scenes from our Paragon game cinematics that were designed to be rendered offline, and rendered them in real time on GTX 1080. It’s mind-blowing and we can’t wait to see what developers create with UE4 and GTX 1080 in the world of games.
According to Kjartan Pierre Emilsson CEO Sólfar Studios:
NVIDIA’s PASCAL architecture and GeForce GTX 1080 perfectly fits our vision for transformative experiences like EVEREST VR. Forward thinking features in VRWorks enable us to push the limits of photoreal graphics, bringing higher immersion and presence to virtual reality.
Brandon Laatsch from Stress Level Zero said:
NVIDIA’s VRWorks SDK is helping make VR apps like Hover Junkers better experiences. The Single Pass Stereo and Lens Matched Shading are smart, novel approaches to the performance challenges VR applications are faced with. They will expand the base of systems capable of delivering a good VR experience.
The Founder’s Edition of GTX 1080 is now available; you can also check out the leaked images of custom GTX 1080 from Zotac and ASUS.