PlayStation Neo is Based on 14nm Polaris by AMD?
Well, PlayStation Neo is all the rage these days in the gaming community, the reason being that it ups the game for Sony after they have totally won the last round against their archrival Microsoft (at least when it comes to sales). However, Sony is not going on board with details on the new console, which is why we are turning to other sources.
According to an anonymous tipster, the Neo is going to be based on the latest that AMD has to offer, the console will apparently use 15nm Polaris.
AMD’s 2016 Investor Day brought forward their future plans where they mentioned something about a “new semi-custom business in 2H 2016.” This might have been considered as something related to Nintendo NX, but the aforementioned source suggests that it is not.
This line, according to the insider refers to PlayStation Neo.
In the past, AMD’s head of Alliances, Content and VR, Roy Taylor has said that “the reason Polaris is a big deal, is because I believe we will be able to grow that TAM [total addressable market] significantly.”
We’re going on the record right now to say Polaris will expand the TAM. Full stop.
Now if Polaris was only only going to be used with Radeon, such a clear claim might sound out of place.
Sony and Microsoft have both wanted to switch from 28nm planar transistor to 14nm FinFET transistor design. This was going to cost them a lot which has kept Sony and Microsoft at bay for some time.
However, with PlayStation VR incoming and the PlayStation Neo claiming big numbers (albeit unofficially), Sony has apparently asked AMD that they will adopt the 14nm FinFET using Polaris GPU architecture.
According to the same source, the usage of Polaris with Neo clocks 911 MHz as compared to 800 MHz of PS4, units north of 1500, and less than 2560 cores, 256-bit memory controller, GDDR5 upwards of 1.38 GHz QDR (around 1.75 GHz QDR).
Keep checking back for more on PlayStation Neo.