Want to See What Nvidia Pascal Can Do for VR? Check out VR Funhouse!
Nvidia has put a huge focus on VR with its recently-unveiled GeForce GTX 1080 and GTX 1070 graphics cards. As part of the effort, the chip maker is creating its first ever VR game called the VR Funhouse. According to Nvidia, this is “the most technically advanced” VR game to date that offers the best immersive experience seen in virtual reality, as well as raises the bar for interactivity and fun.
NVIDIA VR Funhouse includes some really cool-looking activities, such as shooting “goo guns,” arrows and even throwing some balls around. In fact, the game seems to be a huge experiment for VR PhysX which is utilized to give each and every object realistic physics properties, along with improving the level of immersion experienced by gamers in the VR Funhouse.
In addition to the PhysX, the game makes use of various other Nvidia-exclusive technologies including the NVIDIA FleX, VRWorks Audio, Flow, and HairWorks. Moreover, users can further reduce latency and improve performance in the game and other VR apps by equipping the system with two GPUs and having 1 render to the left eye, and the other to the right.
By offloading tasks to seperate GPUs we can maximize the amount of performance dedicated to the rendering of general visuals, ensuring a smoother, more responsive experience for VR gamers.
New features and effects are made possible and included thanks to the Pascal architecture. Nvidia VR Funhouse is compatible with the HTC Vive, with the room scale experience coming soon.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.