Uncharted 4 Tech Analysis Pitches it as a Technological Powerhouse
Since the day Naughty Dog started showing us stuff about Uncharted 4 A Thief’s End, we have known that they were going to impress. Not only because they set the bar high with The Last of Us but also because of what we had been promised about Nathan Drake’s final adventure.
Anyhow, the game’s release date is almost here, and we have abundant supply of information about the game to ensure a valid verdict being passed. As far as the technical aspects of the game are concerned, Digital Foundry has held an extensive technical review of the game.
By what we have picked up, Uncharted 4 is definitely the biggest technological powerhouse among the current releases. The game’s image quality, character rendering, character performance, the much welcomed real-time cutscenes, environments, AI, screen-space reflections, asset variety, light shafts, materials and textures all have impressed us.
There are some areas where it could have been better like the load times, shadow quality and not being able to meet the original promise of 60fps, but hey, we are ready to forgivr and forget already.
The practically advances real-time rendering on consoles as a technique, and thanks to the in-house dedicated game engine it is surely the best looking game we have seen so far.
Some might say that there were other games like The Order 1886 and Ryse Son of Rome that were amazing in terms of visuals too, but Uncharted 4 tops them with its details and expanse. Those were very limited experiences, something Naughty Dog has not let happen with UC4.
So basically, they have not only built on the visuals but also gameplay mechanics.
Also, with this game Naughty Dog is teaching the others how impressive performance can be achieved even with the given technological bounds – albeit at the cost of more resources, which isn’t something every development studio has.
“Pitch perfect gameplay and high-end visuals” and “extreme artistry and expertise” are the terms Digital Foundry uses to describe it.