Microsoft Proposes a Cheap Solution to Eliminate Nausea on AR and VR Headsets
Virtual reality, as a market, is currently in its budding form, but the domain is progressing pretty fast with the first wave of VR head-mounted displays (HMDs) from Oculus and HTC about to hit the market. However, one of the persistent challenges for VR is the “seasickness” effect, or nausea, in an immersive environment.
While it doesn’t affect everyone, the effect is still huge for manufacturers to put focus on it when developing a VR hardware and software. In the meanwhile, Microsoft Research believes it has come up with a work-around that is not only effective, but cheap and easy as well.
The solution is based around a simple fact that Humans` natural horizontal field of view (FOV), that is more than 180 degrees, is much higher than what is offered by most AR and VR headsets. This makes the VR experience “more akin to looking through bi-oculars, limiting the sense of presence in the virtual scene,” according to the software giant.
The solution suggested by Microsoft Research is to augment the FOV with “sparse peripheral displays,” including the light-weight, low-resolution LED arrays which surround the central high-res display. The low-res nature of LED arrays is defined by the fact that what we see in our peripheral vision in the real life has much lower visual acuity than what we see right in front of us.
“Our findings show that sparse peripheral displays are useful in conveying peripheral information and improving situational awareness, are generally preferred, and can help reduce motion sickness in nausea-susceptible people,” Microsoft Research said in an official statement.
Below is a video demonstration on how sparse peripheral displays expand the available field of view up to 190º horizontal.