Ubisoft Can’t Wipe out Cheaters in The Division on PC Without a ‘Complete Code Rewrite’
Glenn Fiedler, a former developer at Respawn Entertainment and Sony, debugged the hacks and exploits present in The Division on PC and to see if they can be fixed.
According to Fiedler:
Most of the smaller glitches can be fixed. But then I saw this video. This is super bad news. Because here we have a client-side cheat program that is poking memory locations and giving players infinite health, infinite ammo, and teleporting players around the level. This indicates that The Division is most likely using a trusted client network model.
Raised his concerns about fixing the PC version, Fiedler said:
I sincerely hope this is not the case, because if it is true, my opinion of can this be fixed is basically no. Not on PC. Not without a complete rewrite. Possibly on consoles provided they fix all lag switch timing exploits and disable players moving and shooting while lag switch usage is detected (trusted client on console exclusive games is actually more common than you would think…), but not on PC unless they completely rewrite most of their netcode and game code around a server-authoritative network model.
Fiedler also explained how online multiplayer games work, and according to him, instead of server trusting what client is doing the game actually runs on the server. This way all the players inputs run on the server as well, and if any player even tries to hack the client then it does no harm to the game or other players because the actual game is happening on the server and the hacker is detected.
Fiedler said he fears that Ubisoft is not using a trusted networking model for The Division on PC, and also says that these hacks or cheats can`t be eliminated from the game unless devs do a complete rewrite of the network and game code on the PC version.
Do you agree with Glenn fielder that The Division can`t be fixed? Let us know in the comments.