OTOY Announces OctaneRender Cloud That Scales Up to 20,000 GPUs
In a press event yesterday, OTOY announced its new products including OctaneEngine, OctaneImager, OctaneRender 3.0 and 3.1, and OctaneRender Cloud.
The key part of the announcement was OctaneRender Cloud though. ORC represents the crown jewel of the company`s strategy and will be available on 15th of May for $9.99 per month. The on-demand rendering service brings these features with it:
- high speed storage (flash based)
- ORBX/OCS file versioning
- OctaneRender live app and plug-in delta synching
- HTML5 cloud desktop access
- Dropbox and Google Drive integration
- 1,200 GPU minutes of render time
The key aspect of ORC is the operable between local network and cloud based GPUs. Which means you can use ORC render services anywhere and you can render 3D models on your systems without any discrete graphics because ORC will render those 3D models on its own GPU, after all that is what are you paying for.
The essence of this system is that you can use ORC for your small business and to accelerate your local infrastructure. You can pause/resume rendering of 3D models. This way users can create a 3D model on their own workstation and can utilize up to 20,000 GPUs available through cloud to make sure they finish their project on time.
Head of Cloud Rendering, OTOY said:
This technology has been built from the ground up to be future-ready, able to handle the most demanding workloads and ready to fuel content creation in the VR era like nothing else
Now that is truly impressive OTOY is delivering a service that no other company has offered before. You can just harness the power of thousands of GPUs using this cloud service and render your 3D models.
What I understand is that this service can be extremely useful for students and independent development studios or small studios who can`t afford powerful GPUs for their projects.