HITMAN Gains Merely 5-10% Boost on AMD Cards With Async Compute
We know that Asynchronous Compute is a fundamental part of DirectX 12. The tech offers potential benefits for AMD Radeon cards thanks to the AC Engine built into their GCN architecture. Since the arrival of first DX12 benchmarks last year, AMD has dominated the market, with its cards providing significant boost in every DX12 ready title.
That being said, AMD announced its partnership with IO Interactive back in February, stating that HITMAN will feature the best implementation of their Async Compute Engines yet.
Surprisingly, the title only gained 5-10 per cent performance boost on AMD cards, according to IO Interactive, which is a bit low than expected. Still, it’s much better than Nvidia cards which virtually gained nothing from Asynchronous Compute.
Asynchronous compute granted a gain of 5-10% in performance on AMD cards, and unfortunately no gain on Nvidia cards, but the studio is working with the manufacturer to fix that. They’ll keep on trying.
IO Interactive further said that Async Compute is “super-hard to tune,” and putting too much Async work can even result in downgrading the performance. According to IO, developers had to be a lot more careful when tweaking the memory on DirectX 12 thanks to lots of different PC configurations that need to be tuned.