Rumour: NVIDIA Pascal Facing Problems with Asynchronous Compute
According to a newly surfaced report, next-gen GPU architecture from NVIDIA called NVIDIA Pascal may encounter problems if it heavily relies on the Asynchronous Compute Tech in video games.
As noted by BitsandChips.it; despite the fact that NVIDIA Pascal will be an improved version of Maxwell especially when it comes to FP64 performances, the Asynchronous Compute performances will be a problem.
Due to this fact, it appears as if NVIDIA will need to look forward to rely on sheer raw power instead of relying on Asynchronous Compute technology.
As a result of all this, NVIDIA Pascal cards will heavily be dependent upon game developers and driver and GameWorks optimization.
AMD, on the other hand, has said in a press release that its Radeon graphics have offered an unmatched DirectX 12 performance in every test conducted thus far thanks to GCN’s support for Asynchronous Compute functionality.
In related NVIDIA Pascal news, a chart recently leaked online, allegedly revealing the specifications of the new GeForce X family which includes GP104 based X80 and GP100 based X80Ti and X80 Titan graphics cards.
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Arslan is one of Techfrag's regular news writers. When not digging out news stories, he is found buried nose deep in fantasy novels, wasted listening to dubstep, or raging against Xbox Live kids. Need I say more?