Console VR Will Beat PC Thanks to Lower Hardware Requirements: Report
Earlier this year, research firm SuperData predicted in a report that the VR market will see nearly 38.9 million head mounted devices (HMDs) sold by the end of 2016. They have however reduced VR forecast by 30%, as of now, saying console VR will reach a larger audience than PC.
In light of shifting expectations, the research firm anticipates worldwide VR revenues will hit $3.6 billion – down from the $5.1 billion it predicted in January. Explaining the adjustment to GamesIndustry.biz, Stephanie Llamas, SuperData’s Director of Research and Insights, said in a statement:
Since we published our original figures, we have had a number of conversations with both hardware and software developers, as well as access to newly public information.
We previously overestimated PC and mobile hardware penetration and underestimated console hardware sales. Console will be high-end VR’s white horse since it has lower hardware requirements, easier set-up and lower pricing. PlayStation’s 35 million-plus users are also a far larger accessible audience than that of high-end PCs, which tops off at about 17 million.
The virtual reality headsets are almost here, with the Oculus Rift set to launch on March 28, and the HTC Vive on April 5. The release date for Sony’s PlayStation VR remains unknown, but we expect this to change at the next week’s Game Developers Conference.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.