PlayStation VR Dev: There Will be “No Jittering At All” Thanks to 120FPS
The Virtual Reality head mounted devices (HMDs) are finally here to take us to a new immersive era. The Oculus Rift will be available on March 28, and the HTC Vive on April 5; however, the release date for Sony’s PlayStation VR remains unknown. Though we expect this would change at the next week’s Game Developers Conference.
With the VR season coming, many potential buyers will surely be interested in finding out how the different VR headsets fare against each other. In regards to that, a recent presentation from Richard Marks, Senior Director of Software Engineering at Sony, revealed an interesting piece of information, according to which VR on a PS4 console is effectively 60% more powerful than a same-spec PC setup.
Now, we have some more details on the PSVR that come from developer Alfonso del Cerro, the founder of Pentadimensional Games. In an interview with WCCFtech over their new indie superhero game Megaton Rainfall, del Cerro praised Sony’s upcoming VR headset saying it generates 120FPS with “no jittering at all.”
I think PSVR will ship millions… Here in Spain I know a lot more people who own a PlayStation 4 than a high-end PC ready for VR. Technically, what surprised me the most was the reprojection feature. It generates 120 frames per second, taking into account the movement of the head, even when the game fails to achieve 60 frames per second. Which means that there is no jittering at all. You can play Megaton Rainfall for 1 hour and won’t see any frame out of sync. I can’t say the same for the VR experiences on my PC. Megaton Rainfall will work at 60 fps in PSVR (120 with reprojection).
Megaton Rainfall will be one of the first games to arrive on PlayStation VR. The game will also launch on PC, though it’s not clear if it will support the compatible VR devices.