AMD FreeSync Won’t Work with Games Sold through Windows Store
Robert Hallock, part of AMD’s Technical Marketing team, recently participated in an Ask Me Anything (AMA) session on Reddit in which he addressed questions about some hot topics including Polaris, FreeSync, DirectX 12, and the much anticipated Zen architecture.
Though Hallock didn’t go into much detail about these topics, there were some interesting tidbits all the same. Especially, one question that piqued our interest is related to FreeSync compatibility with Windows Store sold games. Here’s the question asked by a user CataclysmZA:
Can you comment on how FreeSync is affected by the way games sold through the Windows Store run in borderless windowed mode?
In response to it, Hallock said:
This article discusses the issue thoroughly. Quote: “games sold through Steam, Origin [and] anywhere else will have the ability to behave with DX12 as they do today with DX11.”
While Mr. Hallock didn’t spell it out exactly, the answer seems to indicate that AMD FreeSync won’t work with Universal Windows Platform (UWP) games.
As we mentioned in an earlier post, UWP games have some serious limitations, and running in borderless windowed mode or pseudo-fullscreen, is one of them. Also, games purchased through Windows Store don’t support Nvidia SLI and AMD Crossfire technology.
We’ll keep you updated on this as more information rolls out. Stay tuned!
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.