Vulkan 1.0 API Spec Finalized; Will “Remove Historical Software Bottlenecks” for Gaming
AMD today announced that it has officially worked with the Khronos Group to finalize the open standard Vulkan 1.0 specification, which means a beta version of AMD Radeon driver for Vulkan development should soon be available.
Often referred to as “OpenGL Next,” Vulkan is an API (application programming interface) that contains significant parts of the company’s Mantle code. With the right development support, AMD claims, the new driver will “remove historical software bottlenecks” for gaming and production applications.
Compared to OpenGL, Vulkan is essentially deisgned to be a low-overhead graphics API. The lesser overhead means lessening the background load for a GPU or CPU, thus giving hardware much more time to spend on delivering meaningful features, performance and rich visual gaming experiences.
In a statement issued to press, AMD’s graphics guru Raja Koduri said:
The release of the Vulkan™ 1.0 specification is a huge step forward for developers. The Vulkan™ API, which was derived from Mantle, will bring the benefits of low-overhead high-performance Graphics API to the benefit of cross-platform and cross-vendor targeted applications.
Vulkan bills itself as a more universal API through its cross-platform affair spanning not just Windows games, but also Linux and Android. Moreover, unlike DirectX 12 which is exclusive to Windows 10, AMD’s new API also supports “old” Windows 7 and 8.1 operating systems.
Update: AMD’s beta drivers for Vulkan are now available and can be found HERE.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.