AMD GPUOpen, Console and PC Development to be Discussed at GDC 2016
GPUOpen was introduced last week as an initiative that will aim at bridging the gap between game development for the PC platform and the console platform. However, since the idea is rather new, AMD is going to bring it along their agenda to GDC 2016.
A session is scheduled where Nicolas Thibieroz, the Senior Manager of Gaming Engineering and Jason Stewart, a Developer Technology Engineer will be discussing how they wish to plant the open source initiative.
Currently, the time and date of the programmer session has not been revealed but since GDC 2016 is going to be held between March 14 and March 18, the session will also fall somewhere between those days.
Talking of GPUOpen itself, AMD says that it builds on the idea of making the developers have the maximum access to the GPU by means of SDKs, tools, and effects for content and graphics creation.
GPUOpen is a new philosophy spearheaded by AMD that aims to bridge the gap between console and PC game development by allowing optimal access to the GPU for developers. GPUOpen is a portal to effects, SDKs, libraries and tools that provides various levels of GPU access and functionalities for real-time graphics and content creation.
Other than that, the Sunnyvale, California based company says that “GPUOpen components are provided with an open source license to give developers full control and usage of the code they choose to use” and that with GPUOpen, they plan to kickstart a new era of development where the “artistic and technical vision” of the developers will be achieved through “open and unrestricted access to the GPU.”
More at GDC 2016!