DirectX 12 and Vulkan Serve a Need and Add Value: AMD
Although DirectX 12 and Vulkan are going to be the two rivals that will soon go head to head, both of them are really attending to one major demand of the industry i.e. growth and advancements.
While that is true, AMD at least agrees that both the APIs “serve a need and add value.”
The virtual reality director at the company, Daryl Sartain, was recently interviewed where he was asked to compare the two and suggest which one is better. His answer was pretty mature:
Without getting into all the religious aspect, what I said yesterday [on the VR Fest panel] is that I think that both serve a need and add value. Can you make an argument that one is better than the other? You can make an argument about anything. Just bring a lawyer into the room.
He did say that the company should focus on what gives the greatest benefit to the ISV community despite the fact that it was “a difficult question as to which [API] should we be focused on, which one is better.”
In the end, and to be fair, he said that it stays a fact that DirectX 12 is going to be very well integrated with Windows and the latter being “far better and far more evolved today,” DX12’s integration into it was going to give a great experience, a great development environment, and a great compatibility.”
Whether that leaves any space for Vulkan or not is something that will depend on the developers making use of both or one of the APIs.