Nvidia Demos Its Light Field VR Headset, No More “Seasickness” Effect
Back in November, Nvidia announced its partnership with Stanford University to develop a next-gen Light Field virtual reality headset with the focus to provide users with more comfortable VR experience. Well, the US-based chipmaker, at the Virtual Reality Los Angeles (VRLA) expo this week, demonstrated a revision of its VR prototype unit attached to a desktop PC powered by a Maxwell-based GPU.
Nvidia’s Light Field stereoscope technology used in the new VR headset comprises of two layered displays with two back-to-back LCD panels sandwiched between a backlight on the far side of the viewer and the two viewing lenses on the other.
Further, the new head-mounted display (HMD) scheme would completely eliminate the requirement of the headset, which is the main cause for the “seasickness” effect in any VR environment. Today’s HMDs often require the use of headsets which make a user’s eye more focused on the displays rather than the actual image, resulting in terrible eye strain over long periods, wearer fatigue, and most commonly, motion sickness.
The Light Field stereoscope VR headset is designed to not only put an end to seasickness effect, but create a natural depth-of-field in each eye.
“The way we perceive the natural world is much more complex than stereoscopic,” Gordon Wetzstein, an assistant professor of electrical engineering at Stanford, said in an interview. “Our eyes can focus at different distances. Even one eye can see in 3D. It does that by focusing the eye.”
Currently, the prototype is limited to 640×800 resolution per eye, but we will of course see dramatic changes in future development prototypes.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.