Oculus Rift Can be Run Properly by Only 13 Million PCs in the Market!
We have seen the Facebook owned company make major claims about how Oculus Rift is going to be sold by the millions, but raw figures, the ground realities, what do they say about that? Well, at least according to Nvidia, the figures could have been inflated.
Jason Paul, the general manager of Nvidia’s Shield, gaming, and VR business, has recently revealed some really game changing facts about the Rift and its competitors. Although the developers shared recommended specs themselves too, Nvidia says that the power needed to run the head-mounted set properly is at least seven times that of a standard gaming PC!
Not only that, Paul even went on to say that right now the market only has about 13 million PCs that are capable of achieving that level without any trouble. Although he does boast that using Nvidia’s Gameworks VR software might double that figure to 25 million.
Calling it a major challenge, Paul compares the computing power requirements of the Oculus Rift to what most of the users expect to be the bare minimum for a typical gaming experience i.e. 1080p and 30FPS saying:
90 percent of the gamers out there play at 1080p. For a smooth experience you don’t want to go below 30fps. Compare that to VR where the displays are about 2K, but you have to render closer to 3K, and you don’t want to go below 90fps. It’s about a sevenfold increase in raw performance to render for VR versus traditional PC gaming. You have to do that in less than 20 milliseconds from head rotation to what shows up on your display.
Do you think these figures are reliable? Or is there a stretch being used to sell the Gameworks VR software to prospective buyers of Oculus Rift?
Being the Managing Editor of TechFrag, Sarmad splits his time between keeping up with latest news, technology, gaming and other awesome things like unearthing the merits of staying up at night and Californication!