Oculus Updates Recommended Specs for Rift CV1 Headset, Requires 4 USB Ports and 64bit Windows OS
The recommended PC specifications for Oculus Rift CV1 headset were released back in May. The VR company announced that those looking to get the “full Rift experience” should have an Nvidia GTX 970 or an AMD R9 290 GPU to power graphics, an Intel Core i5 4690 or greater and at least 8GB of RAM.
At the time, you would also need two USB 3.0 ports to hook the headset up, however that has now been updated to say you need three of those and another USB 2.0 port.
The information comes via the Oculus Subreddit, where members have many speculations about what the extra USB ports could be for. Relating to the two USB ports required on the most current Oculus headset available, the Rift DK2, one is for the headset and a second for the camera.
The updated 4 USB ports setup is likely to be arranged in the following way:
- Oculus Sensor 1
- Oculus Sensor 2 (for the Touch)
- Audio DAC + IMU(s) tracking data
- Xbox One Wireless PC Adapter
The Oculus VR founder Palmer Luckey further clarified that this assumes using Touch and an Xbox One gamepad at the same time. “Many people will be able to reduce port utilization with hubs, but your experience will vary by computer and hub,” Luckey said. “We want to be totally honest with the maximum-use scenario so people can prepare and not have to swap ports around depending on the game they play.”
Another update to the specifications includes the requirement for 64bit Windows 7 or newer. That seems more of a correction, as there’s no pint in having more than 3.2GB of RAM while running a 32bit OS.
The first consumer version of the Oculus Rift VR headset is set to launch towards the end of Q1 next year, and Luckey has already admitted that it will cost more than $350 (£230).
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.