HoloLens Likely To Focus More On Enterprise Than Gaming
Microsoft’s Augmented Reality headset, HoloLens may have had everyone excited since the announcement but deep down, given its technology and the hefty price tag of developer edition, a lot of people have been worried. Despite Microsoft showcasing it as a multi-function tool, there has been some perception that gaming might actually be just a side focus for it and enterprise/office work usage will be where HoloLens will focus.
This fear only gets compounded after Chris Pruett from Robot Invader talked about the technology in a recent interview with GamingBolt:
“It’s too early to tell! But I think that it’s likely to be targeted at enterprise rather than games, at least at first.”
This actually makes sense too, not that anyone isn’t sad about it, but due to the fact that HoloLens is a full hardware unit and unlike other VR technologies, doesn’t rely on consoles or PC to view content, the hardware used in the headset will be standardized which will make it a problem to integrate and run complex and demanding future titles after HoloLens is released in the market.
Even VR which is more common and is being adapted by so many developers is a difficult task but running future titles on it is dependent on the PC hardware or consoles which makes the job considerably easier.
“VR in general is very difficult to get right from a game play perspective. Many of the common game design patterns used for years on console and PC games simply do not apply to VR,” Chris said while talking about the PlayStation VR game, Dead Secret.
Openly admits his dislike of all things Apple and is a complete Android fanboy. Whenever he looks at something touch enabled or VR, be prepared for a massive geek out. Loves spending his free time experimenting with various Android ROMs.