DirectX 12 Support Headed To 3DMark Soon
Even with all the hype surrounding it prior to release, developers have been somewhat slow to adapt Microsoft’s latest API DirectX 12. The only two games in development confirmed to be using the latest iteration of DirectX are Fable Legends and Ashes of Singularity.
That however might change soon and the whole technology industry will probably move away from DirectX 11 to the more optimized DX12 after the next big update for Futuremark’s 3DMark benchmarking tool is released. During a recent event, Pasi Virtanen, the product manager for 3DMark showcased the current working build of the popular benchmarking software while using DirectX 12.
According to Pasi Virtanen, the upcoming edition will feature two GPU tests, including the “Time Spy” benchmark and a CPU test. Apparently, this will provide some of the most complex benchmarking tools ever devised and incorporate leading DirectX 12 attributes in the testing procedure.
Perhaps this implementation in 3DMark is just the right push that DirectX 12 needs right now to be adopted in mainstream development. Probably the most popular benchmarking tool available right now, 3DMark is essential and predominantly used to test out the capabilities of various graphic cards and system configurations.
The built-in benchmarking tests; FireStrike, FireStrike Extreme and FireStrike Ultra can bring even the most powerful PCs to their knees during testing, for both professional and enthusiast use, in order to determine a score which is widely accepted by major sites across the internet.
There is no fixed release date for this major update although it should most probably be out sometime in 2016.