Nvidia Partners With Stanford University To Create More Comfortable VR Headsets
While Virtual Reality headsets are far from being a common household entertainment gadget, those who have head experience with the early iterations of the numerous VR headsets about to be released soon, will all agree on one thing: motion sickness and headaches are pretty common when using VR for a couple of hours.
The final build of devices such as Oculus Rift or PlayStation VR does aim to minimize this sickness, there is only so much they can do. For this very reason, Nvidia is partnering up with Stanford University to create new and improved VR headsets.
This new generation of headsets aims to make VR an even more comfortable experience by using a new prototype technology called light field stereoscope that uses two displays with two layers of LCD panels separated by a 5 millimeter distance. The prototype headset also features head tracking found in some of the other top industry VR headsets.
The issue with the current generation of the headsets is that while the object may be close to the viewer, their eyes still have to focus on the source in so many cases which in turn ends up causing headaches or double images for some people.
“This is because of the vergence-accommodation conflict, which is how much the lens of your eye has to change to bring sharp focus to your retina,” said David Leubke, senior director for research at Nvidia.
The technology, still in early phases, is being developed by Gordon Wetzstein, an assistant professor in the Electrical Engineering department at Stanford and aims to “provides a much richer and more natural visual experience than conventional head mounted displays and has the potential to reduce nausea, eyestrain, and also increase visual comfort.”
While there is no concrete data available yet about the performance and release of these new VR headsets, Nvidia hopes to release them within three to five years.