GameWorks VR and DesignWorks VR v1 Dev Kits Released by Nvidia
Version 1.0 of GameWorks VR and DesignWorks VR dev kits are released by Nvidia. The company, along with many others, is betting its money on the future of VR.
The new Nvidia dev kit for GameWorks VR and DesignWorks VR brings plenty of exciting features. For instance, the GameWorks VR has VR SLI that will provides increased and stabilized performance with multiple GPUs. With the GPU affinity API, VR SLI allows scaling for systems with >2 GPUs.
We also have multi-res shading for Nvidia GameWorks VR. Multi-res shading allows each part of an image to be rendered at a resolution that better matches the pixel density of the warped image.
Multi-res shading will use Maxwell’s multi-projection architecture. You can read more about GameWorks VR, here.
Now let’s talk a bit about the DesignWorks VR.
Similar to GameWorks VR we can expect to see VR SLI and multi-res shading. However, one of the notable features is Warp & Blend API.
Warp & Blend APIs provide application independent geometry corrections and intensity adjustments across entire desktops to create a seamless VR CAVE environments. Warp & Blend API’s enable all the above adjustments for pristine image quality without introducing any latency.
On the other hand, GPU Affinity provides significant performance boost by management placement of graphics and rendering workloads across multiple GPU’s.