Nvidia Partners Up With Epic To Add GameWorks VR To Unreal Engine 4
At VRX 2015, Nvidia announced its partnership with Epic Games to add GameWorks VR technology support to Epic’s gaming engine, Unreal Engine 4. The support is expected to be available “soon” in the 4.11 version of Unreal Engine 4. The game engine is currently used by hundreds of games and tech demos on PCs and consoles.
With this partnership, Nvidia brings its Multi-Resolution Shading as well as Virtual Reality SLI support to UE4 for upto 50% more performance in UE4 based VR games and applications. The fact that VR is a demanding technology, developers need this speed boost to make their product provide a premium 1080p experience on PC without users having to spend a huge amount of money for VR ready systems.
To ensure VR technology is a success, there needs to be a large installed base of pretty standard mid-high tier systems using GPUs such as GTX 970, capable of running VR games and apps with .
Since a decent VR experience is almost 7 times more demanding than a 1080p standard experience, this partnership seems like a pretty good move from both companies as UE4 will be able to utilize VR SLI that allows apps to assign a separate GPU for a separate eye thereby reducing load on one GPU.
GameWorks VR seems to be all set to make a splash in the VR technology world, where AMD also has a presence through its LiquidVR, and it would be really interesting to see both companies duke it out and see which company partners up with which game engine in the future for their VR technology.
Openly admits his dislike of all things Apple and is a complete Android fanboy. Whenever he looks at something touch enabled or VR, be prepared for a massive geek out. Loves spending his free time experimenting with various Android ROMs.