Unreal Engine 4.10 Preview Brings Android 6.0 Support, VR Updates, and More
The first Preview build of the highly anticipated Unreal Engine 4.10 is now available for download for all supported platforms, including Microsoft Windows, Mac OS X, iOS, Android, and GNU/Linux. The game engine Preview 1 brings a number of new features, several performance improvements, and over 300 bugfixes.
“After much anticipation, Preview 1 of 4.10 is available for download! If you are the kind of developer who likes to be on the bleeding edge, you will want to grab this latest build. With tons of new features and over 300 bug fixes, there is plenty in store,” said Engine Support Technician Alexander Paschall.
The platform updates for Unreal Engine 4.10 Preview 1 include: support for multiple new gamepads for the Android platform; the addition of an optional launch screen for Android projects; Xcode project overhaul; and support for Microsoft Visual Studio 2015, Xcode 7, iOS 9, OS X 10.11, Android 6.0 Marshmallow, and PlayStation 4 3.00 SDKs.
In addition, 4.10 Preview also brings a couple of mobile rendering updates. First, the Refraction on Mobile has been enabled for iPhone 5s or later devices. Then, Material Quality Level Scalability System for Mobile is added to allow your mobile game to scale all the way down to low end devices, without sacrificing quality!
As for VR developments, devs have implemented Hidden and Visible Mesh optimizations to optimize rendering for head-mounted displays (HMDs). Motion Controller Components are also updated to make controls feel more responsive and real.
Other additions include Landscape Mirror Tool updates and Blueprint Node Alignment Routines for fast organization of blueprint graphs.
Additional details and bug fixes will be communicated in the full Release Notes for 4.10.
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