Microsoft Acquires Havok, The Physics Engine Provider for Halo, Call of Duty
Microsoft has acquired Havok, makers of a top physics engine and animation software, from Intel for an undisclosed sum. The engine has provided physics for more than six hundred thousand titles over the years, including Microsoft’s very own Halo series of games.
“Havok is an amazing technology supplier in the games industry and the leading real-time physics creator,” Microsoft said in a blog post announcing the purchase.
“We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.”
While Microsoft will continue licensing Havok to its current and other customers, one of Redmond’s immediate goals is to integrate Havok physics into its Azure-powered Xbox One Cloud. In addition, the software giant claims that the acquisition will help DirectX 12 and Visual Studio services.
“Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”