Unreal Engine 4.9 Released! Brings DirectX 12 Support, Major VR Updates and More
Epic Games finally take the wraps off the Unreal Engine 4.9. The release brings numerous updates to Unreal Engine 4, including 129 improvements submitted by the community of Unreal Engine developers on GitHub.
Here’s a brief overview of the major features of the Unreal Engine 4.9:
Enhanced Support For Mobile Devices
The notable additions to Unreal Engine 4 include efficient dynamic shadows, movable lights and decals, with improvements expected for mobile and HTML5 rendering quality in the future. Further, the release ameliorates iOS In-App Purchase functionality, with the addition of Remote Push Notifications and support for CloudKit.
For Android, the team has added NVIDIA AndroidWorks, OpenGL ES 3.1, Immersive Mode support, asynchronous audio decompression, and better orientation features.
Major VR Updates
Unreal Engine’s SteamVR plugin includes many major fixes to make it easier to use, and more performant. The release also fixes several major Gear VR rendering bugs and issues present in the 0.5.0 release, as well as some hardware compatibility issues.
Moreover, Motion Controllers are now supported through a common abstraction layer in UE4!
Experimental DirectX 12 Support
Unreal Engine 4.9 now supports DirectX 12 as an experimental feature! If you’re using Windows 10, try it out by running the engine with “-DX12” on the command line.
“Microsoft’s engineers added support for DirectX 12 to UE4, and we have worked with them to integrate their changes into 4.9,” reads the official blog post.
“The feature is still new and is considered experimental. DirectX 12 offers a much lower-level rendering API that is more efficient and allows for rendering commands to be submitted in parallel across many threads, a feature inspired by console rendering APIs.”
Other new features include:
- Ambient Occlusion Material Mask
- Mesh Distance Field Materials
- Improved Distance Field Ambient Occlusion
- Content Browser Advanced Search
- Plugin Creation Wizard
- Enhanced Curve Editor
- Blueprint Class Defaults
You can read the full Unreal Engine 4.9 release notes for more details HERE.
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.