NVIDIA Shows a Realistic HairWorks 1.1 Demo with 500K Fluttering Hair
Nvidia has just provided an impressive demonstration of HairWorks 1.1 onto its YouTube channel. The 1-min clip flaunts the real-time calculation of around half a million virtual hair, offering an absolute realistic effect.
The realistic representation of hair in the gaming world has always been a challenge for graphic designers. It’s something that is directly related to the power of a graphics card. Chip maker Nvidia has actively been working to bring improvement in this sector, and for this purpose it has developed the so-called HairWorks technology.
Previously, Nvidia has conducted tests with 22,000 separate strands, that has been quite a success. The Witcher 3: Wild Hunt is among the first games to take advantage of the Nvidia HairWorks, using which it has greatly enhanced the visible hairstyles of the characters in the game.
But the work of the latest version 1.1 is just breathtaking, as it creates a realistic looking representation of human hair.
The card used to record the video is GeForce GTX 980, and it’s not used because it is enough powerful, but the fact that HairWorks functionality only supports NVIDIA cards. Which means AMD Radeon card owners won’t be able to enjoy this remarkable effect.
With advanced hair physics becoming more and more popular with time, there is no doubt that HairWorks will continue making its way to Nvidia GameWorks titles. Though I hardly believe that any game would run smooth with such accurate hair simulations going on.
Hopefully, as things move forward and hardware gets more advanced to achieve these visual gains, we’ll be able to see more efficient versions of these hair simulation techniques.
What do you think about Nvidia’s latest demonstration of HairWorks? Share your thoughts in the comments below!
Gohar is the lead editor at TechFrag. He has a wide range of interests when it comes to tech but he's currently spending a big chunk of his time writing about privacy, cyber security, and anything policy related.