Epic Introduces Unreal Engine 4.8, Biggest Update to Date
Epic has released Unreal Engine 4.8, which is the biggest update yet for the popular development platform. Update 4.8 comes with a plethora of great changes, if we are being exact, there are 189 in total.
These changes were made after feedback from Epic’s development community.
Grass systems have been improved thanks to some optimizations for its use in open worlds. Developers can use the improved system to introduce large amounts of grass and groundcover within the digital world with temporal LOD cross-fading.
Epic is also introducing a preview version of procedural foliage system.
As we know, VR is the future so Unreal Engine 4.8 is getting new SteamVR/HTC Vive support. According to the patch notes:
- Preview your game instantly on a connected HTC Vive using the “VR Preview” button!
- All HTC Vive motion controller features are supported, and controller buttons/touchpads are bindable
- Full support for both room scale and seated experiences.
Moreover, support for Sony’s Project Morpheus is added with 120Hz rendering using temporal reprojection.
- Unreal Engine now supports both 60hz and 120hz Morpheus development kits
- 3D audio playback in VR has also been greatly improved for this release.
Version 4.8 sees a major boost in Motion Blur accuracy with morph target animations that is capable of generating motion blur. Depth of field is more physically-based, in addition to a new Tone Mapper for filmic effect.
These features are just at the tip of the massive Unreal Engine 4.8 iceberg, if wish to go into further detail, visit here.
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