Oculus Acquires a UK Firm That Scans Reality into a Video Game
Facebook’s virtual subsidiary Oculus has bought a UK company Surreal Vision that aims to recreate the real world in a virtual phenomenon. The Surreal Vision team will reportedly move to Oculus’ lab in Redmond, Washington.
Prior to this latest buyout, after Facebook acquired it in March 2014, Oculus has bought several firms related to virtual reality. In 2014, Oculus acquired Carbon Design Group, which is appreciated as a design firm for its role in creation of Microsoft’s Xbox 360 gamepad and its first ever Kinetic camera. Continuing its shopping spree, Oculus bought motion-tracking company Nimble VR the same year in December.
Oculus and Surreal are likely to apply game physics to real space. For perspective, the technology can scan our TechFrag head office into a game and infuse virtual characters and objects as well.
Microsoft is also working on a similar augmented reality project. The Microsoft HoloLens allows users to scan real world environment and then enjoy by making digital interactions with them.
Oculus has now certainly reached the position where it can introduce similar projects as well. Previously, it has never really shown interest to venture into this side of VR. That is, it has never offered real world interactions, but that may change in future.
Confirming the acquisition, Oculus posted in a blog post:
By achieving the ability to continuously reconstruct and track the world around us, we’ll be able to build an understanding of the world at a semantic level. This will bring the power of the digital world to the myriad of interactions we as humans perform everyday, leading toward a breakthrough in human-computer interaction and a computing platform that has true spatial awareness.
Abubaker Zahoor writes on diverse topics with special interest in innovations, tech-ethics, and inter-and intra- organizational business relationships.