Oculus Making Its Own VR Movies, First In-House Film to Debut This Week
Facebook’s Oculus has now decided to make its own virtual reality movies. The company will be launching its first playable film called “Lost” at Sundance Film Festival, this year.
This real-time computer generated VR movie is the result of efforts made by Story Studio, Oculus’ internal team focused on exploring the potential of what it calls “VR cinema.” The company is confident to give an entire new dimension to the storytelling realm with its Story Studio initiative.
The first production, which is directed by a former Pixar animator Saschka Unseld, will use the latest Crescent Bay prototype. The new prototype is claimed to be an advancement on all the previous versions, be it the picture quality or the weight of the device.
Despite of the fact that “Lost” is designed to approach masses and a lot of people may be excited to watch this technological master piece, it will still be too early to expect of a newly born medium to reach out larger audience.
How a VR will be different than a typical film? This was, indeed, well answered by Unseld: “Cinema is a sequential medium,” the movie director, who created the 2013 short The Blue Umbrella, said. “It’s like a dictatorship of the director. Look at this, look at this face, look at this detail.”
VR, contrarily, makes its viewer/player its director. It says: you shape the narrative. “It could be three-and-a-half minutes and it could be 10,” the director explains. “It all depends on you.”
The real encouragement for the establishment of Story Studio was the appreciation of the Hollywood film makers. Many of the film men showed excitement on the idea of VR and actually showed their desires to make something in it. This intense inspiration resulted after the Oculus showed off the Rift headset.
The company CEO stated: “We didn’t have an answer for them, We knew how to get started with games, but we didn’t know how to get started with film, with Hollywood, with cinema.”
There are 10 people in the Story Studio team presently. The CEO and the director are contended with the easygoing. The company wants to educate the community and if the community persists with their interest in VR, Oculus will look forward to grow the team and even to expand the business to film makers.
Abubaker Zahoor writes on diverse topics with special interest in innovations, tech-ethics, and inter-and intra- organizational business relationships.