Mozilla Firefox to Support Oculus Rift – VR Browsing is the Future!
If you think Oculus is only good for games or certain types of VR apps, think again. Mozilla has added Oculus Rift support to the experimental build of Firefox Nightly, which can be downloaded from the official site.
Firefox’s WebVR support will allow users to enjoy 3D environments inside the browser. The announcement of WebVR support was made by saying:
We’ve been working on adding VR capabilities to the Web for some months now, with the goal of making VR a first class citizen on the Web. Today, we’re taking another step towards this by adding core VR support directly to our Firefox Nightly builds.
VR technology is yet to establish itself and go mainstream. However, Oculus Rift headset has sparked interest in millions of fans with its consumer version expected to go into production later this year. Oculus Rift isn’t the only one gunning for mainstream market; Sony’s Project Morpheus and Microsoft’s HoloLens are its main competitors.
One of the main hurdles between such gadgets and their success is price. The technology is expensive and retail prices are too high. If Oculus and others like it want to taste success, they have to keep a price point which is affordable for average consumers.
Features like VR browsing are good on paper and may be in experimental phases as well, but making such features a part of our daily lives will take time.
WebVR add-on makes the Oculus Rift SDK library accessible to Mozilla Firefox. “In the future, this functionality may be bundled directly with Firefox, or provided by Oculus Runtime itself,” Vlad Vukicevic, Gaming director at Mozilla, said in the blog post.
“While VR support will be enabled in our Nightly and Developer Edition (Alpha) builds, it will currently be automatically disabled in Beta and Release builds. We’re still making rapid improvements and changes to both the VR interfaces and the necessary platform support pieces.”
For now, WebVR doesn’t support multi-process browsing but it’s being tested on the Nightly builds. This means that in order to use WebVR, non e10’s window should be used.
Developers have stated that as soon as they make further progress with the development of WebVR, they’ll share beta and final release plans with the community. We’ll keep you updated on the developments.
Are you seeing VR browsing as the future? Share your take on the story with us in the comments below.