Oculus Aims To Rule VR World, Releases “Crescent Bay” Prototype
Wouldn’t it be cool to play 3D games and “walk” through the streets of your dream city in a virtual reality environment? Oculus is working to give you this experience as they are busy in developing their new virtual reality headset. Meanwhile, they released a prototype named “Crescent Bay” at their Oculus Connect conference in Los Angeles.
Crescent Bay is not an official developer kit but a prototype. It has got some interesting improvements as compared to previous headsets by Oculus, including DK2. It is lighter, has better frame rate, has 360-degree head tracking and integrated headphones. While it is still unclear whether the next VR headset from Oculus would look like Crescent Bay or not, Oculus has shown what they are working on to give the consumers and developers some idea about what their consumer product would look like.
Oculus followed the same strategy with its DK2 — releasing “Crystal Cove” prototype before the official DK2 release.
The 360-degree tracking works by employing LEDs on the back of the headset that track the movement so you can spin around in a chair and not get sick while using it. Apart from high quality visuals, it provides great sound, thanks to positional tracking volume and integrated headphones.
The field of vision is wider than Samsung Gear VR, which can cause you to see the frame around the screen making it a little less immersive. But the overall high-quality visuals, sound, and light-weight design provide great VR experience causing least fatigue.
Oculus also announced that it would make its technology around DK1 open source and make it available at Github. This would speed up the development of apps for Oculus platform. Moreover, Oculus CEO Brendan Iribe also announced that the company is looking forward to become the big player in VR industry.
“If you love sci-fi, this is your holy grail,” said Iribe. “Today it is happening. Virtual reality is here. Just let that sink in. We thought about flying cars, maybe hover boards, and virtual reality. Now it’s here. Our mission is to transform gaming, entertainment, and how we interact…We’re really sprinting towards the consumer version.”
Oculus’ new hardware and software platforms can convince developers to work on it. The company raised over $2.5 million from Kickstarer, and $93.4 million from VCs. It was then bought by Facebook for $2 billion. With the backing of Facebook, Oculus’s platform will be much more reliable for developers and we can already see Oculus as a big player in future VR industry.
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